Struct std::GuiBackend
struct GuiBackend {
const &char name;
int primaryMod;
fn int() init;
fn int(&GuiWindowState, const &GuiWindowOptions) window_create;
fn void(&GuiWindowState) window_destroy;
fn void(
&GuiWindowState,
const &unsigned char,
int,
int,
int,
int,
int,
int,
) window_present;
fn void(&GuiWindowState, const &char) window_set_title;
fn void(&GuiWindowState, int, int) window_set_size;
fn void(&GuiWindowState, int, int) window_set_position;
fn void(&GuiWindowState) window_update_limits;
fn void(&GuiWindowState, int) window_set_visible;
fn void(&GuiWindowState) window_focus;
fn void(&GuiWindowState, int) window_set_cursor;
fn int(int) pump;
fn void() wake;
fn long long() now_ns;
fn int(const &char, unsigned long) clipboard_set;
fn int(&String) clipboard_get;
fn double() display_scale;
fn struct GuiNativeHandle(&GuiWindowState) native_handle;
}Fields
GUI_MOD_META on macOS, GUI_MOD_CTRL elsewhere
§
fn void(
&GuiWindowState,
const &unsigned char,
int,
int,
int,
int,
int,
int,
) window_presentsourcemay be null