Region-Based Memory Safety
Stack, heap, arena, and static regions enforced at compile time. No garbage collector, no runtime overhead.
A region-aware evolution of C with compile-time memory safety, zero hidden costs, and full C ABI compatibility.
extern int printf(const char* fmt, ...);
region AudioPool { capacity: 65536 }
struct Sample {
float left;
float right;
};
int main() {
// Arena allocation — deterministic, no malloc
&arena<AudioPool> Sample s = new<AudioPool> Sample;
s.left = 0.5;
s.right = -0.3;
printf("L=%.2f R=%.2f\n", s.left, s.right);
arena_reset<AudioPool>();
return 0;
}